Monday, August 15, 2011

Pre-Monday Update

My Monday update is probably going to be late tonight or early tomorrow, possible in mid / late Tuesday morning. The general gist of the update is this:

  • My old event code was freaking horrible and took me forever to add new things with. When I First had maybe 50 events and 10 items it was quite easy...but now that the game has evolved (and I haven't even transferred a bulk of the content from my notes o.O) I have roughly 204 events currently in place and over 30 items.. that number is going to explode drastically to likely over 300 by the end of August when I place the release. Below is a fun teaser of one of the simple things the new engine (if I may call it that) can do:

3 comments:

  1. Hooray for rollovers! Delivering critical information while taking up next to zero screen real estate.

    Now I'll be really impressed if you can make the rollover follow the mouse cursor.

    Aw who am I kidding, I've been impressed since I found this game.

    ReplyDelete
  2. My old event code was freaking horrible and took me forever to add new things with.

    man, I'm not much of coder though, but I know this feeling far too well)

    ReplyDelete
  3. I wasn't using objects for events, I was using lines of code which was horribly ugly. I eventually wised up as I was working on the new events, realizing quickly that the old way I was doing it was certainly not working well at all :p

    ReplyDelete

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