Tuesday, August 21, 2012

Experimental Build 0.51a Released!

You can download the torrent for the experimental build here.

WARNING: This build has the potential to be very buggy!

With that out of the way, what exactly does this build do?

  • Fixes some major bugs (crashing) from the last experimental build.
  • Adds a new random dungeon which can be started in the marketplace.
  • Adds about 5 new enemies to the game.
  • Adds a new transformation.
  • Adds a sexual encounter
  • Trap System debuts, though it's broken right now (It says something like, "insert trap text here" even ><)

What is missing before the next actual build?
  • Pregnancy system
  • Tons of bug fixes for the new dungeon.
  • Tuning of monsters / encounter rate.
  • Special sex actions and attacks related to the new transformation
  • Fixed fucking coffee beans :P

I wanted to do a patch to test it out instead of a torrent, but due to the large changes in the game itself the patch was about 1/2 the size of the game anyways, so I just decided to do the torrent update. Thanks to all who test this, I hope to have a small bugfix patch at some point in the near future to fix some of the many bugs you are all regrettably going to encounter. 

5 comments:

  1. In the new area, when trying to move to the manhole:

    System.NullReferenceException: Object reference not set to an instance of an object.
    at ptk.Main.Movement(Location LocID, Int32 Dir)
    at ptk.Main.MTN_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.PerformClick()
    at ptk.Main.Main_KeyDown(Object sender, KeyEventArgs e)
    at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
    at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
    at System.Windows.Forms.Form.ProcessKeyPreview(Message& m)
    at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
    at System.Windows.Forms.RichTextBox.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  2. I don't get a crash or an exception for trying to exit the sewers, instead nothing happens at all. Time advances by one hour and I get the continue button with no text.

    Bugs aside, the sewer is a tad difficult to navigate, some sort of minimap that updates as you explore the dungeon would be ideal... (though a lot of work probably) It's not really self evident if the exits in a room line up with particular directions - maybe if they read "west" "east" etc, instead of all just being "in the sewers".

    This is based on my understanding that the dungeon is randomized: Another possibility might be some sort of random naming system for tiles. It would give some landmarks to go by - "slimy tunnel" "flooded cistern" "sewage tunnel" "dank tunnel" or whatever.

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  3. Oh also... The combat system actually seems to be working out pretty well.

    Still evaluating the magic system - I haven't yet gotten access to more than the healing spell and erotic visions.

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    Replies
    1. I have to get rid of this link as it's been reported to me as one that generates revenue through ads for whomever posted it. I don't ask for money and I can't have a link that generates money for anyone else either. Thank you though :)

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