Tuesday, August 21, 2012

Experimental Build 0.51a Released!

You can download the torrent for the experimental build here.

WARNING: This build has the potential to be very buggy!

With that out of the way, what exactly does this build do?

  • Fixes some major bugs (crashing) from the last experimental build.
  • Adds a new random dungeon which can be started in the marketplace.
  • Adds about 5 new enemies to the game.
  • Adds a new transformation.
  • Adds a sexual encounter
  • Trap System debuts, though it's broken right now (It says something like, "insert trap text here" even ><)

What is missing before the next actual build?
  • Pregnancy system
  • Tons of bug fixes for the new dungeon.
  • Tuning of monsters / encounter rate.
  • Special sex actions and attacks related to the new transformation
  • Fixed fucking coffee beans :P

I wanted to do a patch to test it out instead of a torrent, but due to the large changes in the game itself the patch was about 1/2 the size of the game anyways, so I just decided to do the torrent update. Thanks to all who test this, I hope to have a small bugfix patch at some point in the near future to fix some of the many bugs you are all regrettably going to encounter. 


  1. In the new area, when trying to move to the manhole:

    System.NullReferenceException: Object reference not set to an instance of an object.
    at ptk.Main.Movement(Location LocID, Int32 Dir)
    at ptk.Main.MTN_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.PerformClick()
    at ptk.Main.Main_KeyDown(Object sender, KeyEventArgs e)
    at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)
    at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
    at System.Windows.Forms.Form.ProcessKeyPreview(Message& m)
    at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.TextBoxBase.WndProc(Message& m)
    at System.Windows.Forms.RichTextBox.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

  2. I don't get a crash or an exception for trying to exit the sewers, instead nothing happens at all. Time advances by one hour and I get the continue button with no text.

    Bugs aside, the sewer is a tad difficult to navigate, some sort of minimap that updates as you explore the dungeon would be ideal... (though a lot of work probably) It's not really self evident if the exits in a room line up with particular directions - maybe if they read "west" "east" etc, instead of all just being "in the sewers".

    This is based on my understanding that the dungeon is randomized: Another possibility might be some sort of random naming system for tiles. It would give some landmarks to go by - "slimy tunnel" "flooded cistern" "sewage tunnel" "dank tunnel" or whatever.

  3. Oh also... The combat system actually seems to be working out pretty well.

    Still evaluating the magic system - I haven't yet gotten access to more than the healing spell and erotic visions.

  4. This comment has been removed by a blog administrator.

    1. I have to get rid of this link as it's been reported to me as one that generates revenue through ads for whomever posted it. I don't ask for money and I can't have a link that generates money for anyone else either. Thank you though :)


Follow us by Email!

Total Visitors