Tuesday, May 15, 2012

Experimental Build up (0.42a), actual build shortly.

While I'm not quite ready to upload the next public build yet (I have a few more bugs to fix) I decided to at least give you guys a sneak peak at the next build. Character Creation has been redone (few minor bugs still left) and a bunch of bugs related to saving / loading have been fixed.

Just wanted to poke my head in and give you guys a peak so far. I'm not posting the update notes just yet as I'm going to compile all of them from all of the experimental builds when I post the next official build.

Let me know if items are still being a bit glitchy though, as that's is something that should be fixed.

Check the update notes page for a link to this build.

Link is fixed (click here)

13 comments:

  1. The Experimental Build is still reading 0.40a in the window instead of 0.42a. Also the character creation looks exactly the same as the old one so I'm thinking this is the old build?

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  2. Not quite a huge issue, but tall people can only just barely get chubby, and the max height in inches is 6'11

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  3. A couple problems with the new character creation system. First off when I set my character to be 5 ft 9 inches tall it kept auto-setting the inches part to 8 and my attribute page says my character is 5.66666666666667ft 67.333333333333inches tall. Also when I used the different eye colors option I set my right eye to green and left to blue yet on the attribute page eye color is blank.

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  4. My character always ends up being less than 1 ft tall and very obese.
    Stats are .416666666666666666666666667 ft. 4.0736111111111111111111111111 inches
    120 lbs after drinking from the fountain of youth

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  5. I'll add to the notes that the height seems to be borked. I picked a height of 6'2" in character creation and it arrived a 5'6". Then taking an Orc potion and getting a 0.33% height increase reduced my height to 0.56666' 7.2234". Weird.

    Also, in both this version and 38a there is a small problem with using the new alchemy potions and foxglove. If there are 2 or more of Foxglove, Gyno, Orc (and I believe Vetch) items in the inventory, using 1 removes 2 of them. Since they all were put into the game at the same time I suspect that there is something in all the copies of that code which removes an item from inventory twice, like a -- rather than a single -.

    Finally, I was booted from the game when my lust went negative in the sex system when cumming as a tactic to ensure my partner reaches orgasm first. I'm pretty certain this hasn't happened before, but I haven't tried to reproduce it.

    It's good to see that you are back. I hope the break was beneficial.

    Cheers.

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  6. about the attribute points, you give us 30 points to split between the 6 attributes with 1 mandatory point in each attribute giving us 36 points total to start with. I'm pretty sure we started with 10 points in each attribute with the old system giving us 60 points to start with.

    In other words the new system gives us 24 less starting points than the old system did.

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  7. your weight in the new build is like way weird, 1 your not even 1 foot tall o-o
    2 its all decimals
    and 3 the weight says ur way obese even when ur like 120 lbs (but i think that has to do with ur height and weight together)

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  8. oh and sorry about the DP but i forgot to tell u that in stores when u buy the items they don't disappear from the menu whats so ever and that goes for at the secret place where u get the skimpy outfit (Skirt, top)

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    Replies
    1. they don't disappear because you can drop equipment and you may need to buy it again.

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    2. ah ty now that i think about it that is a nice feature

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  9. Bug Found: Noticed you automaticaly start with all magic with out earning them.

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    Replies
    1. after awhile they disappear however, and u cant learn them at the tower :|

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  10. Thanks for these bug reports, working on making a stable build as we speak :D Gah spells are driving me insane though ><

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