Tuesday, November 29, 2011

0.33a Revision 1 available via Update Notes

Version 0.33a Revision 1 is available on the update notes portion of the blog. It doesn't feature the last bits of Mamrya's establishment yet but it does include the completed combat / magic / equipment system. Although there are bound to be some bugs still (when aren't there any bugs) things should be working properly now. The next version will be 0.34a (or possibly 0.35, or 0.36a depending on how fast I can get things done) and will be available when I get a chance to work on the game next. 0.34a will feature Mamrya's establishment's completion. 0.35a will feature the Great Northern Highway and associated events (things like random encounters, though not always combat related). 0.36a will feature the Southern gate opening and possibly one more area associated with it. 0.35 and 0.36 will not feature the transportation system as of yet, that will be a bit further on, but once that is implemented it will be possible to take a train to various stations around the continent.


30 comments:

  1. I gave this game a few months. I can't wait to see what all has been added since I first checked it out. Is elf hunting in yet?

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  2. I dled the 33a.. I cant even start the game. I do the first char maker I can select it all go to begin game and get an 'unhandled exception' error.. if I try the exepermental start same thing. Anyone else get this? Or it just dont like me.

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  3. Could you post a bit more of the error text? There may have been something I overlooked (it's also why I didn't want to make it an official build just yet).

    @Danos: I've added some new stuff, I don't know what version you've played last though. I got distracted by making the combat / equipment / magic system but they were three things I really wanted to do (and thus had to to satiate my programming urge). I'm going to keep improving it though so in the event you feel there isn't enough yet feel free to keep checking back :D

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  4. This comment has been removed by the author.

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  5. Ok, I fixed it.. apperntly, something was just not agreeding with it. It was happening on older versions too, I kicked it, and now it seems to be working right. :P

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  6. After I buy weapons and/or armors, it seems that they don't appear -at all- anywhere... Not in the item menu, and not in the equipment menu either (I tried to left/right/roll-middle click EVERYWHERE in the equip. page). So... I lose gold, and not stats change. -Nova25

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  7. That's odd, if you have a save file you don't mind sharing can you send it to tacoking.fp@gmail.com

    I would like to check it out and see if there is something I'm overlooking. It works for me and others seem to have been able to get it to work.

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  8. Saves sent, with some minimal info on the saves.

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  9. also i had this bug with magic if i had some and i think it was save but then cancel it i get this msg then the magic vanishs yet if i go to the people they still talk as if i already have it (i had to load a older save TmT all my moneys gones

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  10. To learn the magic, once you give the necessary item, you must talk to the person 1 or twice more... not sure why... To access magic, right click the central screen, and it will be in the menu (also in 'special power' during sex scene and combat).

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  11. It was a current programming limitation for why you need to speak to them twice more. I figured it'd be easier to implement it that way rather then spend some extra time programming a work around for it for those particular events.

    Basically Nova is correct though, once you complete the quest simply talk to them again to learn the spell.

    Also Nova, I checked out your saves and they worked fine. You need to use the arrows to scroll (sometimes using the mouse scroll won't work). I'm thinking of expanding the screen so that it's a bit easier to see what you have.

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  12. Should screen expanding happen, I hope it would gain in width, not height. Some of the new screens are already a tad too big in that regard for us hardware-impaired who are stuck in 1027*768 (Combat comes to mind).
    Ergonomy & comfort detail, probably not enough people concerned for it to be a major issue (but still :p).

    I do have the same issue as Nova and others with armor and weapons : once bought, it doesn't appear anywhere.
    And while scrolling with arrows might be a good idea, but there's quite simply nothing to scroll : the Inventory is still empty, and if the equip screen is supposed to have combo boxes (or anything that would allow a choice, really), they don't show.
    Supposing we have the same problem and since his save work on your end, was there a recent VB or .Net update we could have missed ? I should be up to date, but who knows.
    Otherwise ... doubt that's it, but I'm on XP ? I'll try to check with different language/standards, just in case - if I remember when I have time and opportunity.

    On an unrelated note, and that one's probably been pointed out before (it's not on the bug page though) : the "experimental" char creation system has a few issues as well. It tends to assign weird, unexpected values to the sex skills modifier.
    I suspect Seduction backgrounds bonus end up counting for Kissing, for example, but I've noticed weirdness with pretty much every sex skill at one point or another.
    Non-sex skills and other attributes seem to work perfectly fine though.

    Last one for the road, one that's been around for a while if not forever : it's impossible to cancel loading a saved game. Or more precisely, canceling will apparently cause the game to load the default futa.psav regardless. Again, not much of a problem once you know it though.

    Otherwise, I'm enjoying the latest additions, if curious about some of them and where they will lead.
    Good job, sirs (yet again ?)

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  13. i have been playing it but i cant seem to find where the armor and equipment are where do i go to find it?

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  14. @Khef and Nova: I made changes to the equipment screen enlarging the EQ scroll boxes. I cannot guarantee this will have fixed your problems but it may have. I enlarged the EQ boxes a bit so they display more information.

    Also, in the event anything new in the dressing room appears (that wasn't already there) do not try and be brave and click it. It should be disabled but if it isn't it will crash your game for sure as it's not yet finished.

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  15. The new 'equipment screen' is definitely much better now, yes.

    But, even after equipping the items (ex: put 'item X' in 'cell X', click on it, 'cell X' becomes blue, click exit), the *Combat Statistics* don't seem to update properly (no change) ?
    Maybe we get the effects, but it just doesn't 'show' ?

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  16. Ah, nevermind... apparently the stats updated themselves after a couple of screens ? Odd.

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  17. There were some issues with it updating properly that I thought I fixed, perhaps some still remain. I'll check it out.

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  18. 0.33a Revision 2 Combat- works properly now, but locks up the game afterwards if the player wins. No crash, but there's no buttons showing up after. The Backwater graphic and the Thug's pre-combat text are left, but everything else is blank. Right-click menu doesn't allow for anything but the "score" windows, i.e. no access to Items, Equipment, Load or Save. The only thing left to do is exit the game and restart.

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  19. Ammend the previous. It's one of those, "Dammit, now it's not doing it- whoops! It did it again!" bugs.

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  20. I rewrote the "combat ends" section of the code for the combat system. Prior to revision 2, the combat rewards section would occur one or two times extra (doubling or tripling rewards) which obviously shouldn't have happened. My attempts at rewriting this section may have caused an error in some instances, I'll have to revisit it to figure out the cause.

    If you can remember the action you've done prior to the freeze that may be able to help but if you cannot I should still be able to comb the code and figure out some cheesy reason for this occurrence.

    ---

    I wanted to also take some time to say thanks to all of you who have helped test out these buggy development builds. Sadly whenever something big is implemented it's riddled with problems...your help will hopefully ensure that future versions of the game will be much better for future players and less littered with various issues :)

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  21. Not 100% sure, but hanging after combat, seems is someting related with magic system. For a sample - if i use only "Attack" and "Ranged attack", combat end properly. But if i use "Air Blast" spell in the fight - it show no buttons after the end. And i use ONLY this three options for test fight, to minimize variations...

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  22. I believe it has something to do with using magic as Loki stated, I had this happen to me as well also using magic in sex-system as well has netted the same results.

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  23. I have a rather busy week coming up so I don't have a ton of time to work on the game until after Thursday. If I do get a bit of spare time I can spend on the game(like the couple hours I have now :p) I'll work on getting this fixed.

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  24. Why don't you get a sidekick, someone able to do some of the drudgery?

    For example, what programming system do you use? I imagine it's Visual Basic, because we need Net Framework to make it run.

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  25. @Saltine:

    The task of programming the game will always be my own (though at some point Echo may redo the UI, though the actual game code will still be mine so to speak). That said I could really use help with event writing and even user submitted events, that would be a huge help though I cannot expect anyone to do so nor will the game be contingent on this.

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  26. I'd love to see this ported to Linux in some manner. WINE doesn't support .net 4.x yet, so no luck there.

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  27. where's the swimsuit?

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  28. i get the same error as mogymog, game gets an error after creation, also in older version

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  29. The bug where I can only brew a potion once then it keeps telling me I don't have the ingredients whenever I try to make it again, is back again.

    And yes, I'm SURE I have the necessary ingredients.

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