Wednesday, August 3, 2011

Event Creator Tutorial Finished!


Finally finished the tutorial! Enjoy guys! Please let me know what you think! I love comments :D

Thanks goes to Nazca for doing a lot of the shoops, I really appreciated the help!

CLICK HERE TO DOWNLOAD THE TUTORIAL

UPDATED 8/3/11




16 comments:

  1. Weight / Height / Time are implemented, but time can't really be touched :p. I'll make sure when the .20a test comes out I will unlock height / weight, as they are in the game and are used by items now.

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  2. Also, on error #6, you usually won't have that error unless the text file reaches about 15KB which is pretty big for just text.

    I'll eventually figure out how to get rid of that limitation but for now I don't have a way.

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  3. EVEN IF YOU'RE NOT GOING TO USE THE EVENT CREATOR READ THIS THING ANYWAY

    It's terribly amusing and I spent a lot of time on the artwork.

    PREASE? D:

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  4. Nazca: 'Kay , im going to read this thing anyway :D :D
    Happy? ^^ xD

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  5. Not sure if this is where to submit bugs, or if this is known, but for some reason, when being called by name in the cumin restaurant, part of the code eg: callstring:playername gets pulled along with my character name.
    I'll try and get a more accurate example later, since it's a reproduceable bug, if you need it.

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  6. This comment has been removed by the author.

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  7. Forget my post, realized it just now... ~

    Still, good job with the tutorial! :_D

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  8. @Trixa

    I live to please :D

    Also, the bug you mentioned did it happen when you were actually playing the game, I'm assuming?

    Submit any screenshots, along with what your PC's attributes were when you noticed the bug at my email: hawtstuff33@gmail.com

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  9. I updated the tutorial. Mostly cosmetic changes, for legibility, but I also added in a skill cap graph and a few other small things.

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  10. Well, I'm about halfway through reading the tutorial (started over slightly when updated). Very simple explanations, and I love the humor used through-out. Makes for a more fun read then "*monotone* So, in this example, [ballsonly] would only show the text if your PC has balls."

    You guys seem to go the extra mile for this, just to make it work. It shows.

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  11. Miles and miles and miles of style

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  12. @Diablos97: I believe you sent me an e-mail earlier, I tried sending a reply but it said your ISP blocked it. I shall try again later.

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  13. We still have to wait a long time to fully update game a working?

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  14. @warlord.andrej

    Please, do not ask in every blog entry when there will be a new update, Tacoking stated that the minor versions 0.20, 0.40, 0.60, 0.80 will be private dev versions for debugging purposes.
    So, when 0.3, 0.5, or 0.7 hit the shelves,you will be able to experience a bugfree and great experience with new content.
    And besides the one bug in the cuminrestaurant that still exits, the game itself is bugfree.

    So please be patient because after poor Tacoking had to rewrite the framework from some antique visual basic to a modern language, he will surely spend the time to add new content.

    And I do like the teasing and updates he is posting in this blog, makes me want so explore them all :P

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  15. Finished reading the tutorial last night. Very helpful (and funny, love those batman images), minus that the ghost event "preview" is already in the current 0.10a release.

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  16. @Aleksander: Thanks for the defense, it always pleases me to see sensible people out there :)

    Don't worry about us though; we just snicker at any persons continually asking for release dates and the like ;)

    Also, hihihi, bugfree indeed ^_^. Hopefully it will be bugpoor, but there will be some messes that will have to be cleaned up :)

    That said, there's been a bit of a slowdown for personal reasons, but the game is still very much in production and will hopefully be awesome when 0.30 hits the shelves, so to speak :)

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