Saturday, June 15, 2013

It Died from Dysentery.....

Well, we had a good run. We had some good times, but I think this is it. Still no word as to whether Taco will let out the source, though the last time we talked he said he had uploaded it. Anyways, it was a pleasure to work on this project, I had lots of fun and learned lots about smut writing.

That being said, I'm moving on. You guys can find my new blog here. Requests are currently open for content suggestion, but basically I'm still in the process of making the blog look good.



Sunday, February 17, 2013

Final available version

this is a bleeding edge test build dated december 12th. enjoy and rip at it, as most resources are stored in resx files. for the download. in self-extracting archive format. Teraunce out.

Addendum: downloading from 2shared:
How can I download a file from 2shared? 
If you have found the file you are interested in My Files list, click on the blue arrow with the hint "Download" opposite the file name. Otherwise open provided download link in your browser. If the file is not protected by a password you can easily download it by clicking on the Download button. If the file is protected by a password and you know it, you should enter the password into the appropriate form to be able to access the file. If you do not know the password, you will not be able to download the file. 
" from the faq at .

Tuesday, February 12, 2013

Hey all,

   I'm sorry about the long bout of silence but I was stuck in a state of limbo, wrestling with what direction I was taking with Pornarium. I started this project over a year and a half ago and have dedicated perhaps far more hours then I want to admit and have actually invested far more money into the project then I'd also like to admit. As time war on, my work-life has taken a turn for the positive. I've gotten a better position and have become more financially secure. Unfortunately, this has had a negative effect on my free-time. As the summer wore on and I made it through the holidays I noticed increasingly my time had been increasingly split between friends, dating, work, my own relaxation, and working on Pornarium. As I chose to work on Pornarium I felt my personal life begin to suffer, I had to make decisions such as seeing my friends or working on the game. It became clearer that increasingly this would have made me live a life a solitude had I chosen the latter, I began to withdraw from the game as I spent more time away from it.
   As January passed I wrestled with this dilemma further, I did take small amounts of time to work on the game but sadly I just felt it difficult to continue. Now February is almost halfway past and I still find it difficult to sacrifice my social life for the game. A 40+ hour work week virtually every week is a blessing in this economy, but combined with travel to and from work  it doesn't leave me a ton of free time. I simply cannot in my current state devote a serious amount of time or effort to the game. I want to keep going but find myself growing detached.
   Am I calling it quits? I suppose for now the safest way to answer this question is yes. The true answer is that I would like to continue working when time permits, but honestly I cannot predict when that will happen. I said after the New Year in December and a month has passed with little to show. It's not fair to keep asking you all to wait like this so I won't any further. Should I decide to continue working on the project I'll post immediately. For now expect my hiatus to last a few months, perhaps longer. I'm sorry to let you all down but this is the only decision that feels right for me.

Tuesday, January 29, 2013

We are not Dead.

Just to clarify, this game is not dead. TK is just busy developing the game to the point there is nothing new for me to upload. in the meantime, here's a repost of .583a(4a) . It's fairly stable and contains important fixes for equipment and char creation. (One can buy weapons and armor. one can also choose farm as their background.) along with many misc. fixes.

Friday, December 14, 2012

Dreaded Holidays (well not really)

Holidays in the states are rolling around and life is being distracting, not just for me but Hawtstuff as well. As the Christmas holiday rolls closer (and passes) both of us will start having more time to dedicate to the game. I have been working on it, just slowly lately. I'm mostly just posting this just in case you're wondering where the hell I went :P.

To those of you who are new (or newer) fans of the game, this does happen. Usually the pattern is rapid period of frequent updates followed by them slowing down and then stopping for about a month (sometimes two) followed by a couple months of frequent updates followed by a slow trickle, then a stop, etc.

The game has been in progress for over a year and a half and development isn't stopping anytime soon ^_^ If I ever did stop it would never be proceed by a lack of updates (it wouldn't make sense, nor would it be kind), I would simply just say it :P

Sunday, November 25, 2012

Still making good progress

Had a relatively busy weekend (it was a US holiday weekend after all :P) with family and friends and have resumed work on the game. I've made a new class to handle button FX and anything new and shiny with the UI and will be including some low graphics options for those who were having difficulty playing the game with older computers. Other then that nothing exciting at the moment :P

Sunday, November 18, 2012

59TestA -- Option A has been answered

Please Note this build is not guaranteed to work on your computer.

Very High Bugs: Crashes Are NOT Unusual

EDIT From TK: This build is extremely unstable. I only really recommend it for people who want to get a peak at what to expect from the new UI. Do not download it for normal play, it'll just be frustrating ^_^.

EDIT From Teraunce: For bug reporting purposes this is a Development Build. Also the red X on minimize issue is known.

Remember, Click on the bug reports label to submit bugs. Above leads to the game.

Archive MD5 hash is 3F3207FCFA4DC063090F3C379DFA6332 , game exe's MD5 is inside the archive in readme.txt. The archive is a self-extracting ACE archive as the exe is 30% larger uncompressed.

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