tag:blogger.com,1999:blog-4039366557046368292.post5856833444996973062..comments2024-01-24T10:35:03.084-05:00Comments on Pornarium: An Adult Adventure Game by Tacoking: Vocal vs. Silent – Ready, set, FIGHT!Unknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4039366557046368292.post-21112747744163241242011-07-25T14:47:27.436-04:002011-07-25T14:47:27.436-04:00Okay yeah I don't know what the hell I was thi...Okay yeah I don't know what the hell I was thinking when I brought those two upAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-17767810191342241882011-07-24T22:19:04.824-04:002011-07-24T22:19:04.824-04:00Link is actually a reactive protagonist, not a sil...Link is actually a reactive protagonist, not a silent one, whereas Cloud Strife is a vocal one. Cloud speaks during the game (in particular I remember the scene when he reveals that he is not whom he has claimed that he was.) even though he doesn't speak a lot.<br /><br />I'm so stupidly tired now that I have to insist on some shuteye. I wish I could give you lengthier explanations rather than just state it as fact, but it will have to wait till tomorrow or something.Echoridhttps://www.blogger.com/profile/03749594832150482010noreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-91853685953672989092011-07-24T19:53:30.953-04:002011-07-24T19:53:30.953-04:00Although there have been silent protagonists befor...Although there have been silent protagonists before that. Link comes to mind immediately. Cloud from FFVII as well.<br /><br />I, however, am most decidedly NOT a silent protagonist.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-37506632092755267862011-07-24T13:22:29.391-04:002011-07-24T13:22:29.391-04:00Personally, I believe the 'silent' type is...Personally, I believe the 'silent' type is popular just because of Gordon Freeman.Andruhttps://www.blogger.com/profile/12265338942372933846noreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-58487022635321038972011-07-22T21:49:25.183-04:002011-07-22T21:49:25.183-04:00Which kind of disappoints me. Not because of the f...Which kind of disappoints me. Not because of the fact that it will be hard, I never tried making a game (yet) but I assume it is hard work that requires a lot of effort to make it run smooth just by itself without the added hassle if done right. <br /><br />But the fact that I can imagine my character's words then their 'wtf' looks when those words are ignored. Even though the decisions and personality in general is flexible as is, like the very first choice concerning if the child left his/her parents on good terms (I seem to always choose that O.O) or bad terms.<br /><br />Granted you don't need to put dialogue for the PC, just have the attitude choices then the level of it (heavy to mild if it is threateningly, or good to bad if it is in a joking manner) but then is the thought of creating the dialogue/reaction from the NPC that would have to avoid saying what exactly the player's characters would say. That probably adds more work than just adding dialogue all together. So choices of their reactions would probably be for the best.<br /><br />... Did anyone but Daxter wonder why Jak can suddenly start talking (except for Samos since he and child Jak met Older Jak before/later/whatever sense we can make whenever it comes to Time Traveling)?<br /><br />Anyhow, night Echorid.EmilIrvinghttps://www.blogger.com/profile/16019920101759850117noreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-90380485016992967152011-07-22T21:25:21.651-04:002011-07-22T21:25:21.651-04:00Well, it would probably be more correct to say tha...Well, it would probably be more correct to say that we're going for a "reactive" protagonist then, rather than a silent.<br /><br />And while I'd have loved to create different attitudes, it would also require a buttload of work. And that's a buttload I'm not keen on hauling, as I'd rather just create new stuff. It also requires a lot of thought to create dialogue that people actually think fits their character. And while that sound like an exciting challenge, it is still beyond my capacities. Also; the dialogue/reactions of npcs would have to be changed as well. I doubt they would act the same way to a cheery/kind pc and a snarky/sarcastic pc.<br /><br />Maybe we'll be able to siphon some of the Dark Eco over to other games then, as the second game was a major step in the right direction compared to the first, much thanks to Jak actually speaking.<br /><br />Anywho, I’ve got a hard day ahead of me tomorrow, time for some sleep. Good night.Echoridhttps://www.blogger.com/profile/03749594832150482010noreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-32142756207875094462011-07-22T21:13:35.656-04:002011-07-22T21:13:35.656-04:00@Echorid isn't that the point of silent protag...@Echorid isn't that the point of silent protagonists? They couldn't very well speak, though I did leave a suggestion of making different attitude choices for our characters (like in Alpha Protocol) when making decisions but at best we would only get at best we could get reaction from NPCs but nothing else, which is why I took it back xD.<br /><br />Not to mention Jak was silent until, and I like to think this is the case, the Dark Eco managed to fix his vocal cords in Jak 2.EmilIrvinghttps://www.blogger.com/profile/16019920101759850117noreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-41783288766227691162011-07-22T21:03:43.379-04:002011-07-22T21:03:43.379-04:00@Nazca: I love vocal protagonists. It gives them s...@Nazca: I love vocal protagonists. It gives them so much more of a personality. But in this case that is exactly the problem. I give YOUR character MY predetermined personality, which simply doesn't work very well for this game. I guess I just got used to write the dialogue for every character after writing the short stories.<br /><br />And pancakes are definitely better than waffles... Just saying...<br /><br />@EmilIrving: Definitely not. Your character will still express himself/herself/itself, but I will not put the exact words in your characters mouth. Silentsilent protagonists like Gordon Freeman or Jak from Jak and Daxter 1 is something I’m not fond of. It annoys me to no end when someone is about to do something stupid, my character knows that it is stupid, yet he/she still refuses to speak up >.<Echoridhttps://www.blogger.com/profile/03749594832150482010noreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-14824589187722177342011-07-22T20:44:03.308-04:002011-07-22T20:44:03.308-04:00Yay! I will be a mute/say things that will go over...Yay! I will be a mute/say things that will go over NPC's heads!EmilIrvinghttps://www.blogger.com/profile/16019920101759850117noreply@blogger.comtag:blogger.com,1999:blog-4039366557046368292.post-79432702759858710892011-07-22T20:18:18.311-04:002011-07-22T20:18:18.311-04:00I'm surprised to hear you were in favor of a v...I'm surprised to hear you were in favor of a vocal protagonist. It doesn't seem like you.<br /><br />>Implying that I know what you're like after talking to you over the internet four or five times.<br /><br />>Implying implications<br /><br /><br />For the record I prefer waffles over pancakes but I may just have to change my tune when this is said and done from what you've just let slip.<br /><br />And then some.Anonymousnoreply@blogger.com